Presentation of the material. The material here is presented mainly in a traditional manner,
classified according to the material relationships on the board. First pawn endings are analyzed,
then those with minor pieces, then rook-and-pawn, etc. But this method is not followed too strictly.
For example, the queen-versus-pawns section is in chapter 1, to demonstrate immediately what can
arise in some sharp pawn endings.
In the chapter on pawn endings, you will meet some terms and techniques (such as “corre-
sponding squares,” “breakthrough,” “shouldering” etc.) that are important for many kinds of endgame.
Some of these techniques are illustrated by additional examples with more pieces on the board; as
the book continues, we may refer to these cases again.
Some chapters (for example, those on pawn and rook-and-pawn endings) are quite long while
others are rather short. Chapter length does not reflect the relative importance of a kind of endgame;
rather it has to do with the richness of ideas and number of precise positions required for full
understanding.
The final chapter deals with the most general principles, rules and methods of endgame play,
such as king’s activity, zugzwang, the fortress etc. Of course, these themes appear earlier in the
book, but a review of already familiar ideas improves both understanding and retention.
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